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Taschenbuch, 20.12.2023
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Making-of und Design von Hogwarts LegacyAutoren: Judy Revenson, Michael Owen
Gebundene Ausgabe, 21.02.2023
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Doom Guy: Life in First PersonAutor: John Romero
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Mario. Das ultimative Buch: 100% inoffiziell. Anfänge – Klassiker – Spannendste Facts - InterviewsGebundene Ausgabe, 08.11.2023 |
Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3Autor: Paul Teale
Taschenbuch, 18.05.2022
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Composition for the 21st 1/2 Century, 2 Volume setThomas Paul ThesenTaschenbuch |
Grokking Algorithms: An illustrated guide for programmers and other curious peopleAditya BhargavaTaschenbuch |
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Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th EditionHarrison FerroneTaschenbuch |
STARK VERPIXELT: Was vom Spiel(en) übrig blieb (Computerarchäologie)Christian KeichelTaschenbuch |
Theory of Fun for Game DesignRaph KosterTaschenbuch |
Retro Game Dev: C64 EditionDerek MorrisTaschenbuch |
Deep Learning and the Game of GoMax Pumperla, Kevin FergusonTaschenbuch |
The Art of Borderlands 3Chris AllcockGebundene Ausgabe |
Think Like a UX ResearcherDavid TravisTaschenbuch |
Computer Algebra and Symbolic Computation: Mathematical Methods (English Edition)Autor: Joel S. Cohen
Kindle eBook und andere Ausgaben
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