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PC-Spiele

Seite 2
Freddy Hardest [MS-DOS]

Freddy Hardest [MS-DOS]

CD-ROM
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siehe Produktbilder

Lure of the Temptress [AMIGA]

Lure of the Temptress [AMIGA]

CD-ROM
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siehe Produktbilder

CASTLES - The Northern Campaign [PC, MS-DOS]

CASTLES - The Northern Campaign [PC, MS-DOS]

CD-ROM
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siehe Abbildung

Mankind

Mankind

CD-ROM
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siehe Abbildung

Merchant Prince

Merchant Prince

CD-ROM
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Merchant Prince is a video game published in 1993 taking place in Italy during the Renaissance. Starting at Venice, the player must increase their wealth and gather a fortune larger than those of the competing families. The game was rereleased in 1995 under a new title, Machiavelli: The Prince, featuring improved graphics and sounds but unaltered gameplay.

Chip's Challange

Chip's Challange

CD-ROM
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Chip's Challenge is a top-down tile-based puzzle video game created in 1989 by Chuck Sommerville originally for the hand-held Atari Lynx. Chip's Challenge was then later ported to multiple formats including the Amiga, Commodore 64, Z X Spectrum, [1] D O S, and Windows, included in the Microsoft Entertainment Pack and Best of Microsoft Entertainment Pack (the last of which was written by Tony Krueger in 1991). Microsoft licensed Chip's Challenge from Epyx to write a D O S and Windows version of the game; while porting the game, the logic was slightly changed from the original version. The Microsoft Windows version is 16-bit so running it natively on 64-bit modern versions of Windows is not possible without using a virtual machine. It has also been converted to the T I-84+ calculator and the T I-89 Titanium. [2] The original game was designed and coded by Chuck Sommerville, who also made about a third of the levels. [3] Most of the conversions from the Atari Lynx original to other formats were carried out by Images Software in the U K.

Ultimate Domain [PC CD-ROM]

Ultimate Domain [PC CD-ROM]

CD-ROM
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Ultimate Domain is a game of kingdom building set in the mythical land of Genesia. The game has an isometric view point, and allows you to watch as your people work, play, and suffer, in real time. You must build up your kingdoms infrastructure, grow food, mine minerals, produce building materials, conduct research, and create armies. You may engage in diplomacy with your neighbors, but eventually conquest will become essential for expansion. There is an underlying sub-plot that must be achieved as well, there are nine magical jewels scattered around the land, and you must retrieve at least seven of them to be victorious. This Game is Enhanced for C D-Rom with Animated Characters, Full Voice Support, Enhanced Sound Effects and Online Reference.

Hits for Six - Volume One

Hits for Six - Volume One

CD-ROM
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Compilation mit 6 P C-Spielen auf C D, für das D O S-Betriebssystem. Enthält folgende Spiele: Chicago 90 Grand Prix Master Project Stealth Fighter Satan Star Goose! Titus the Fox: To Marrakech and Back

Myth - The Fallen Lords

Myth - The Fallen Lords

CD-ROM
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Players control small forces made up of a number of different units possessing their own strengths and weaknesses. In the single player game, these were limited to units representing ' The Light', but multiplayer allowed players to control units from both sides of the conflict. Unlike many other strategy games available at the time of its release, Myth's combat does not focus on the collection of resources and the building of armies. In contrast to the "meat grinder" style of some games, it is possible for a skilled player to defeat a much larger force with few or no casualties. This is largely due to the advanced physics engine the game employs. Physically modelled environments, unit interactions, and diverse unit behaviours combine to create a gameplay experience in which realistic battlefield interactions can and do occur. Myth employs a sophisticated physics engine which greatly affects gameplay. Nearly all objects on the map, even the remains of dead units, are potential projectiles. These objects react with one another, units on the map, and terrain with nearly all expected physical behaviour, including rolling, bouncing, and crashing. Projectiles, including those fired by ranged units, have no guarantee of hitting any target; they are merely propelled in the directions instructed by the physics engine, based on the actions of the players. Arrows may miss their targets due to a small degree of simulated aiming error that becomes significant at long range, or the target may simply move out of the way before the arrow reaches them. This aiming error may cause the arrow to hit the attacker's own melee unit instead, causing the same amount of damage, and friendly fire is a permanent aspect of the game.

Elite 2: Frontier

Elite 2: Frontier

CD-ROM
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Software: PC-Spiele
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24.05.2022  10